Homebound Eliza
Righto then, it's upd8 time.
The main change in this one is that after a successful run you go to a place called HOME, which is a domicile in which one lives. From here you can endure the restrictions of the bondage you have acquired in the dungeon, and then launch a new run under the same restraints in an attempt to get free. I intend to add more features to this HOME place going forward.
So, here's the cycle: You awaken at game start in a CONTROL SUIT, an article of bondage which will be your constant irremoveable companion for a while. Your main objective insofar as you have one is to remove it by repeatedly going into the game dungeon and searching for solutions. Congratulations to all who remove the suit at any point.
What's more, many items now have a simple minigame to complete in order to remove them. Ropes and gags and such will require a little interaction in order to rid yourself of them. One such minigame is this DDR rhythm arrow button pressing thing:
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We also have chain mines and rope mines! They do what you'd expect, so I don't recommend stepping on them unless you want to be tightly and heavily bound immediately.
There's also now some permanent QOL features exclusive to the Patreon version: multiple save files and a debug menu to spawn items and enemies.
Files
Get The Bondage of Eliza
The Bondage of Eliza
Bondage roguelike
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