TBOE June Upd8
The Bondage of Eliza » Devlog
Today I have an upd8 for The Bondage of Eliza wherein lie some new item removal minigames, a few more items, and an array of bugfixes
- Chain minigame, for chain items. You must break a certain number of links of the chain by aiming a screwdriver at their weak points. Poor accuracy will cause failure, and taking too long will also fail to remove the item!
- Spinner minigame, for latex items. There's a spinny wheel wherein one slice is occupied by a key. Use the correct timing to hit the key slice.
- Balance minigame, for the new money items. A set of scales constantly drifts to one side, and for a few seconds you must throw money on the other side to keep the scales in balance.
Fresh minigames
Tweaks
- Robo claw is less likely to choose archetype items e.g. maid or cognitor items
- Lootbox, when removing an item, chooses in the same way as robo claws: preferring where possible to avoid clothes, beneficial items, or archetype items
- Cognitor ending requires 80 credits rather than 100
- Slave binding UI now rotates such that using left/right to select item makes more sense
- Binding a slave with anything produces a little money
- Tape guys have significantly shorter vision range
- Esc key exits from save menu
- Coin SFX is actually loud enough to hear now
- Coin piles have a chance to spawn a new enemy, the Capitalist. This enemy has unusual mechanics which I will leave as an exercise for the player to discover. The Capitalist has new money items:
- Coin eyes, they go in your eyes and obviously cause blindness
- Moneygag, which is a money bag for the mouth
- Golden handcuffs, which don't look golden in this game's monochrome art style
- Cash straps, which go on the legs
- Banknote bra, in which the cult holds some of its money. Not money for Eliza to spend >:(
Fixes
- Fixed long skirt erroneously showing behind some items
- Fixed ability to remove locked items by donning an item in the same slot
- Fixed some cases of props from home appearing in the dungeon
- Fixed scattered props - detritus, slaves, etc - spawning in walls
- Fixed crash when twice entering the room in which a slave spawned
- Fixed recruiter failing to track players twixt rooms
- Fixed recruiter targeting other slaves
- Fixed slaves picking up consumables
- Fixed slave not playing walking animation
- Fixed slaves spawning with illegal items
- Fixed player being forever hidden if leaving floor near a slave
- Fixed lootbox drops appearing in walls
- Fixed some unreliability around saving which floor you're on
- Fixed enemies playing walking animation when slowed to 0
- Fixed bug causing heel height acclimatisation to happen far too slowly
- Fixed timed blocks reappearing if something is atop them, causing it to get stuck
- Fixed some cases of interactable tooltips appearing behind things
- Fixed enemies grabbing the player eternally if the player leaves the room mid-grab
- Fixed situation where status effects would still have an effect even after expiring
- Fixed repeatedly pressing the inventory button spawning many copies of inventory UI
- Fixed some items being in wrong slots
Files
tboe_0012d_web.zip Play in browser
26 days ago
tboe_0012d_win.zip 130 MB
26 days ago
tboe_0012d_lnx.zip 124 MB
26 days ago
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The Bondage of Eliza
Bondage roguelike
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- TBOE December Upd8Dec 01, 2024
- TBOE: November upd8Nov 01, 2024
- TBOE: September upd8Sep 01, 2024
- August upd8: Art reworkAug 01, 2024
- TBOE: June upd8Jun 01, 2024
Comments
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I KNOW the Capitalist's mechanics! THE MORE MONEY ELIZA HAS, THE FASTER IT MOVES TO CATCH ELIZA!
wowoshou!wowoshuangshou!